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CI/CD, containers, orchestration, infrastructure as code, cloud, and observability.

DevOps & Infrastructure

CI/CD, containers, orchestration, infrastructure as code, cloud, and observability.

Nível 7

DevOps & Infrastructure

CI/CD, containers, orchestration, infrastructure as code, cloud, and observability.

0/11 concluídos 11 Disponível

CI/CD Pipelines

Available

Automate the software delivery lifecycle — continuous integration, continuous delivery/deployment, pipeline stages, and best practices.

Difficulty:
★★★★★
2/5 · Elementary
CI CD Pipeline Stages Artifact Management +1
2–3 hours
Requires: Git & Version Control
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Containerization with Docker

Available

Master container fundamentals — images, containers, Dockerfile best practices, multi-stage builds, and container networking.

Difficulty:
★★★★★
3/5 · Intermediate
Images Containers Dockerfile Layers +2
3–5 hours
Requires: Linux/Unix Fundamentals
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Orchestration with Kubernetes

Available

Deploy, scale, and manage containerized applications with Kubernetes — pods, deployments, services, ingress, and cluster architecture.

Difficulty:
★★★★★
4/5 · Advanced
Pods Deployments Services ConfigMap +3
4–6 hours
Requires: Containerization with Docker
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Infrastructure as Code (Terraform)

Available

Manage cloud infrastructure declaratively — Terraform state, providers, modules, and best practices for infrastructure reproducibility.

Difficulty:
★★★★★
3/5 · Intermediate
Declarative Config State Management Providers Modules +1
3–4 hours
Requires: Cloud Platform Fundamentals
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Secrets Management & Configuration

Available

The operational lifecycle of secrets — Vault, KMS, SOPS, dynamic vs static, rotation, dynamic secret generation, and the fail state of `.env` files in production.

Difficulty:
★★★★★
3/5 · Intermediate
Static vs dynamic secrets Lease, TTL, and revocation KMS / envelope encryption Secret rotation and break-glass +1
3 hours
Requires: Infrastructure as Code (Terraform), Cryptography & Encryption Basics
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Monitoring, Logging & Observability

Available

Build observable systems — metrics, logs, traces, alerting, and the three pillars of observability in production environments.

Difficulty:
★★★★★
3/5 · Intermediate
Metrics (RED/USE) Structured Logging Distributed Tracing Alerting +1
2–3 hours
Requires: CI/CD Pipelines
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Cloud Platform Fundamentals

Available

A vendor-neutral tour of cloud computing — compute, storage, networking, serverless, managed services, and the cost/operability trade-offs of each abstraction.

Difficulty:
★★★★★
2/5 · Elementary
IaaS PaaS Serverless Object Storage +2
4–6 hours
Requires: Containerization with Docker, Networking basics
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SLOs, Incident Response & On-Call

Available

Run services you can trust in production — SLI/SLO/error budgets, alerting and paging, incident response, blameless postmortems, and the discipline of reliability engineering.

Difficulty:
★★★★★
3/5 · Intermediate
SLI SLO Error Budget On-Call +2
3–4 hours
Requires: Monitoring, Logging & Observability
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Release Engineering: Canary, Blue/Green, Feature Flags

Available

What happens after the artefact ships — release strategies that contain blast radius, progressive delivery, feature-flag-driven decoupling, and the rollback that you wish you never need.

Difficulty:
★★★★★
3/5 · Intermediate
Blue/green vs canary Progressive delivery and ramped release Feature flags (static, dynamic, kill switches) A/B testing as a release strategy +1
3 hours
Requires: CI/CD Pipelines, SLOs, Incident Response & On-Call
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Cloud Cost Engineering & FinOps

Available

Treating cloud spend as an engineering concern — unit economics, tagging strategy, right-sizing, committed use, spot/preemptible, and the multi-region cost trade-offs every platform team owns.

Difficulty:
★★★★★
3/5 · Intermediate
Unit economics and cost per request Tagging strategy as cost data Right-sizing vs predicted capacity Committed-use discounts (RIs, SPs) +1
3 hours
Requires: Cloud Platform Fundamentals, SLOs, Incident Response & On-Call
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Chaos Engineering & Resilience Testing

Available

SRE's sister discipline — fault injection, ChaosMesh, Gremlin, game days, blast-radius doubling, and the hypothesis-driven practice of breaking things on purpose.

Difficulty:
★★★★★
4/5 · Advanced
Hypothesis-driven experimentation Blast radius and steady state Failure injection taxonomy Game days as a practice +1
3 hours
Requires: SLOs, Incident Response & On-Call, Microservices Architecture & Patterns
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